![]() ![]() Without getting into specifics, the game ends very abruptly prior to its planned April update, which Capcom says will add a few monsters and uncap the Hunter Rank system. I can spend my Wirebug charges to do powerful Silkbind moves, which deal a special kind of damage that tires monsters and allows me to ride them.Īll of Rise’s improvements make its ending that much more disappointing. It’s a satisfying feeling, being in complete control of my movements. I can zip to dodge an attack, dodge again in midair, and bring my hammer down on the monster’s head with a crack. I started Rise using the Wirebug just to dodge and recover, but it didn’t take me long to learn how to zip around fights and bash on the monster from creative angles. As it lowers Rise’s skill floor, it also raises the skill ceiling, allowing for incredible plays. I have more chances to save myself from the often brutal enemy AI.īut that mobility cuts both ways. I can escape a fight by scaling a mountain, or follow a retreating monster by zipping over some buildings. I don’t only have to choose between dodging left or right I can also dodge up. It lets me pull myself to safety and heal before the monster can catch me again. Instead of lying on the ground after a big hit, I can use my Wirebug to recover in midair. This mobility helps give Rise a more modern feel than its predecessors. The Rakna-Kadaki is a new monster in Monster Hunter Rise. The Wirebug opens up the entire map as playable space, instead of the prebuilt alleyways and arenas from previous games where I can battle beasts and collect mushrooms. I can climb a mountain by alternating between zipping and running up the side. I can use them back to back to dash twice as far, or just one at a time to get myself in the air for a quick strike. ![]() The Wirebug is not a tool you need to equip in Monster Hunter Rise it’s an unlimited system with a short cooldown, and it’s always with you, even back in town when you’re crafting weapons. If you want curated lists of our favorite media, check out What to Play and What to Watch. ![]() When we award the Polygon Recommends badge, it’s because we believe the recipient is uniquely thought-provoking, entertaining, inventive, or fun - and worth fitting into your schedule. ![]() It literally just needs more content.Polygon Recommends is our way of endorsing our favorite games, movies, TV shows, comics, tabletop books, and entertainment experiences. It has an incredibly solid foundation in place. And while neither World nor Rise are my "favourite" MH game at present, I strongly suspect Rise will be once its expansion hits. That said, Rise is also getting a "massive expansion" soon, which should help with the content issue. My "ideal" MH game would be somewhere in between the two: with both the groundedness and content-richness of MHW, and Rise's focus on map design, interactivity, and improved mobility. Rise's mobility is also unmatched, between the Wirebugs and new skills, and the typical MH Rise hunt will see you grappling and swinging and chasing monsters across the various maps, feeling like a monster-hunting ninja. Rise's maps aren't as large as World's, but are infinitely more interesting, with much more verticality and interactivity. However, it more than makes up for this with its maps, mobility, and gameplay, which are the best in the series. Meanwhile, Rise has a terrible story and doesn't do a great job of curating its content, which can make it feel a little lighter and less content-heavy. It can take ages just to find your way around and actually get to hunting. Movement can often feel slow and sluggish, and some of the maps in World are terribly convoluted. However, the game tries too hard to be cinematic and "immersive," and this comes at the expense of the gameplay and pacing. World is gorgeous, has a lot of content, and a reasonably interesting story and village hubs that really pull you into its world. They're both good Monster Hunter games, but each has a very different approach to MH that feels like it excels in one department and compromises entirely too much in another. ![]()
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